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Page history last edited by Jim Blomo 14 years, 11 months ago

Tetris in Haskell with OpenGL

 


 

Intro/Background

 

This program makes use of the following modules:

 

Purpose of program

  • Show Haskell's refactoring strengths
  • Demonstrate the difference between beginer code and more elegant techniques
  • Examples for those who want to use HOpenGL
  • Attract the ladies

 

What this program is not

  • Fully featured: this program is intended to have enough code to refactor/improve, not to be a finished game
  • Bug free: I haven't done too much testing
  • "Cleaned up": I'd like to get opinions on what Haskell code from an average programmer looks like. Can it be understood and "cleaned up" by others? Do Haskell's features play into this ability?

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